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Updated: 08-14-16 07:17 PM
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Alpha (α)
Updated:08-14-16 07:17 PM
Created:08-14-16 07:10 PM
Downloads:322
Favorites:0
MD5:
α
Ashbringer
Version: 1.0.1
by: Blaqlite [More]
Replacement for any Greatsword model.
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Unread 08-27-16, 08:28 AM  
Mighty_Demon
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Forum posts: 2
File comments: 47
Uploads: 46
Originally Posted by Blaqlite
Originally Posted by Mighty_Demon
Generally good model, but this version looks too flat. Try to improve the look.
Thanks! The issue resides in the limited resolution of the game models. Either I can increase the resolution to be able to add more details, making the design less elegant in the process, or I can make compromises and streamline the design. The latter, I think, allows to model to match the current gameworld more. I've always subscribed to the 'less-is-more philosophy.' Just a design flavor, I suppose!
Well... As i understand, you have little difficulty with grid size. Then i'll explain. If you use "CWME" for creating the models, press "R" and change the size on the selected axis: left mouse button increases, right mouse button decreases. Also this editor have other hotkey functions. Holding "T" and using right/left mouse button allows to move model in the borders of grid. Holding "E" allows to recolor single block. Holding "F" allows to recolor group of one-colored blocks. Holding "C" allows to pick any color from placed blocks. Holding "Q" enables fast building and removing. Holding space button allows to turn camera without pressing middle mouse button. Space with buttons "W", "A", "S", "D" enables free moving. Space with same direction buttons and left shift enables fast moving. Space with direction buttons and left control slows down moving.
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Unread 08-18-16, 10:17 PM  
Blaqlite
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Forum posts: 0
File comments: 1
Uploads: 11
Originally Posted by Mighty_Demon
Generally good model, but this version looks too flat. Try to improve the look.
Thanks! The issue resides in the limited resolution of the game models. Either I can increase the resolution to be able to add more details, making the design less elegant in the process, or I can make compromises and streamline the design. The latter, I think, allows to model to match the current gameworld more. I've always subscribed to the 'less-is-more philosophy.' Just a design flavor, I suppose!
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Unread 08-15-16, 02:27 AM  
Mighty_Demon
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Forum posts: 2
File comments: 47
Uploads: 46
Generally good model, but this version looks too flat. Try to improve the look.
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